//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece1_j2 = SDL_LoadBMP("img/4_2.bmp");
//        1_1_pos.x =50;
//        1_1_pos.y =1000;
//        SDL_BlitSurface(piece1_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece2_j2 = SDL_LoadBMP("img/5_2.bmp");
//        1_1_pos.x =100;
//        1_1_pos.y =1000;
//        SDL_BlitSurface(piece2_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece3_j2 = SDL_LoadBMP("img/6_2.bmp");
//        1_1_pos.x =150;
//        1_1_pos.y =1000;
//        SDL_BlitSurface(piece3_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece4_j2 = SDL_LoadBMP("img/4_3.bmp");
//        1_1_pos.x =200;
//        1_1_pos.y =1000;
//        SDL_BlitSurface(piece4_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece5_j2 = SDL_LoadBMP("img/5_3.bmp");
//        1_1_pos.x =250;
//        1_1_pos.y =1000;
//        SDL_BlitSurface(piece5_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece6_j2 = SDL_LoadBMP("img/6_3.bmp");
//        1_1_pos.x =300;
//        1-1_pos.y =1000;
//        SDL_BlitSurface(piece6_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece7_j2 = SDL_LoadBMP("img/5_4.bmp");
//        1_1_pos.x =350;
//        1-1_pos.y =1000;
//        SDL_BlitSurface(piece7_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece8_j2 = SDL_LoadBMP("img/6_4.bmp");
//        1_1_pos.x =400;
//        1-1_pos.y =1000;
//        SDL_BlitSurface(piece8_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece9_j2 = SDL_LoadBMP("img/6_5.bmp");
//        1_1_pos.x =450;
//        1-1_pos.y =1000;
//        SDL_BlitSurface(piece9_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece10_j2 = SDL_LoadBMP("img/2_2.bmp");
//        1_1_pos.x =500;
//        1-1_pos.y =1000;
//        SDL_BlitSurface(piece10_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece11_j2 = SDL_LoadBMP("img/3_3.bmp");
//        1_1_pos.x =550;
//        1-1_pos.y =1000;
//        SDL_BlitSurface(piece11_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece12_j2 = SDL_LoadBMP("img/4_4.bmp");
//        1_1_pos.x =600;
//        1-1_pos.y =1000;
//        SDL_BlitSurface(piece12_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//program3 :
#include <stdio.h>
#include <stdio.h>
#include <SDL/SDL.h>
#include "variable.h"

//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece13_j2 = SDL_LoadBMP("img/5_5.bmp");
//        1_1_pos.x =650;
//        1-1_pos.y =1000;
//        SDL_BlitSurface(piece13_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
//
//SDL_BlitSurface(image, &src, screen, &dest);
//    SDL_Flip(screen);
//   piece14_j2 = SDL_LoadBMP("img/6_6.bmp");
//        1_1_pos.x =700;
//        1-1_pos.y =1000;
//        SDL_BlitSurface(piece14_j2,  &src, image, &1_1_pos);
//        SDL_Flip(image);
//        SDL_BlitSurface(image, &src, screen, &dest);
//        SDL_Flip(screen);
